Showing posts with label Media Archaeology. Show all posts
Showing posts with label Media Archaeology. Show all posts

Wednesday, 7 October 2015

Event: Consciousness as Interface Workshop

Consciousness as Interface :: Workshop ::

Full information :: http://ryanjordan.nnnnn.org.uk/doku.php?id=consciousness_as_interface

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$Pay what you want$

Saturday 10th October & Sunday 11th October, 12 midday - 7pm.

Room 18, Floor 19, Block B, Wah Tat Industrial Centre, Kwai Hing, Hong Kong.

Booking and info email ryan@nnnnn.org.uk
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This workshop explores the idea that human conscious experience functions as a virtual reality interface with the external world.

The workshop includes an introduction to theories related to this idea in combination with practical experiments.

Participants will build a variety of experimental electronic circuits using materials such as amber, copper, zinc and iron pyrite, as well as more standard electronic components.

These circuits will create experimental audio-visual instruments; with the audio played through loudspeakers, and the visual generated via a combination of the physiology of the eye, electricity and flickering light.

The results from these experiments will (hopefully) generate experiences akin to hallucinations which will be controllable, therefore offering a navigable passageway through the holoflux.

Tuesday, 5 May 2015

Ghostly Voices From Thomas Edison’s Dolls Can Now Be Heard, by Ron Cowen

Though Robin and Joan Rolfs owned two rare talking dolls manufactured by Thomas Edison’s phonograph company in 1890, they did not dare play the wax cylinder records tucked inside each one.

The Rolfses, longtime collectors of Edison phonographs, knew that if they turned the cranks on the dolls’ backs, the steel phonograph needle might damage or destroy the grooves of the hollow, ring-shaped cylinder. And so for years, the dolls sat side by side inside a display cabinet, bearers of a message from the dawn of sound recording that nobody could hear.

In 1890, Edison’s dolls were a flop; production lasted only six weeks. Children found them difficult to operate and more scary than cuddly. The recordings inside, which featured snippets of nursery rhymes, wore out quickly.

Yet sound historians say the cylinders were the first entertainment records ever made, and the young girls hired to recite the rhymes were the world’s first recording artists.

Year after year, the Rolfses asked experts if there might be a safe way to play the recordings. Then a government laboratory developed a method to play fragile records without touching them.

The technique relies on a microscope to create images of the grooves in exquisite detail. A computer approximates — with great accuracy — the sounds that would have been created by a needle moving through those grooves.

In 2014, the technology was made available for the first time outside the laboratory. “The fear all along is that we don’t want to damage these records. We don’t want to put a stylus on them,” said Jerry Fabris, the curator of the Thomas Edison Historical Park in West Orange, N.J. “Now we have the technology to play them safely.”

 More here

Tuesday, 14 October 2014

Brendan Chilcutt: The Museum Of Endangered Sounds

"I launched the site in January of 2012 as a way to preserve the sounds made famous by my favorite old technologies and electronics equipment. For instance, the textured rattle and hum of a VHS tape being sucked into the womb of a 1983 JVC HR-7100 VCR. As you probably know, it's a wonderfully complex sound, subtle yet unfiltered. But, as streaming playback becomes more common in the US, and as people in developing nations like Canada and the UK get brought up to DVD players, it's likely that the world will have seen and heard the last of older machines like the HR-7100. And as new products come to market, we stand to lose much more than VCRs.

Imagine a world where we never again hear the symphonic startup of a Windows 95 machine. Imagine generations of children unacquainted with the chattering of angels lodged deep within the recesses of an old cathode ray tube TV. And when the entire world has adopted devices with sleek, silent touch interfaces, where will we turn for the sound of fingers striking QWERTY keypads? Tell me that. And tell me: Who will play my GameBoy when I'm gone?

These questions and more led me to the undertaking that is The Museum Of Endangered Sounds."

More here

Wednesday, 3 September 2014

Archaeologies of Media and Film, University of Bradford and National Media Museum

September 3, 2014 – September 5, 2014

Keynote Speakers: Jussi Parikka, Thomas Elsaesser, Peter Buse

An international conference on media archaeology organised and hosted by the University of Bradford and the National Media Museum in association with the Royal Television Society and Bradford City of Film.

The aim of this conference is to bring together researchers, archivists, curators and artists working in the field that has become known as "media archaeology": an approach that examines or reconsiders historical media in order to illuminate, disrupt and challenge our understanding of the present and future.

The conference is organised and supported by the University of Bradford, the National Media Museum and Bradford City of Film.

More info here

The program for this conference is available via the following link.

Sunday, 17 August 2014

The Museum of Jurassic Technology

The Museum of Jurassic Technology in Los Angeles, California is an educational institution dedicated to the advancement of knowledge and the public appreciation of the Lower Jurassic.

Like a coat of two colors, the Museum serves dual functions. On the one hand the Museum provides the academic community with a specialized repository of relics and artifacts from the Lower Jurassic, with an emphasis on those that demonstrate unusual or curious technological qualities. On the other hand the Museum serves the general public by providing the visitor a hands-on experience of "life in the Jurassic"

The public museum as understood today, is a collection of specimens and other objects of interest to the scholar, the man of science as well as the more casual visitor, arranged and displayed in accordance with the scientific method. In its original sense, the term "museum" meant a spot dedicated to the muses - "a place where man's mind could attain a mood of aloofness above everyday affairs." By far the most important museum of antiquity was the great institution at Alexandria founded by Ptolemy Philadelphus in the third century before Christ, (an endeavor supported by a grant from the treasury). And no treatment of the museum would be complete without mention of Noah's Ark in which we find the most complete Museum of Natural History the world has ever seen.

The museum fell into dark oblivion, as did all institutions of learning, with the coming of the Middle Ages. However, during these dark times, the churches and monasteries, through collections of curiosities, allowed the spirit of the museum to burn through the ages as the famed Hetruscan sepulchral lamps burned through the ages without benefit of air or fuel in the dark of the tomb.

Relics and curiosities could be found in nearly every parish church no matter how small. In the ninth century, a hair from the beard of Noah was shown at the Abbey of Corbie. In the choir of the church of Ensisheim in upper Alsace, there is a portion of a meteorite which fell to earth in 1492; and there were antediluvian bones in the church of St Kilian at Heilbronn, in Wurtenberg. "In some churches, two eggs of ostriches and other things of the like kind, which cause admiration and which are rarely seen, are accustomed to be suspended, that by their means the people may be drawn and have their minds the more affected."

More here

Friday, 15 August 2014

Media Archaeology Lab: Opening the Archive, Disrupting the Museum, by Lori Emerson

Founded in 2009 and currently part of the University of Colorado at Boulder’s Department of English, the Media Archaeology Lab (MAL) gives students, scholars, and members of the general public access to obsolete, functional media from the early twentieth century to the twenty-first century for hands-on research, teaching, and research creation. In this regard, the MAL is unique. Perhaps most importantly and broadly, the MAL turns the concepts of “archive” and “museum” inside out in the interests of disrupting two interrelated, cultural tendencies: a) the tendency to create neat teleological arcs of technological progress that extend from the past to the present and b) the tendency to represent such arcs through static exhibits that display the outside and surfaces of these artifacts rather than their unique, material, operational insides.

In my own research, I have used the MAL to describe a non-linear and non-teleological series of media phenomena – or ruptures – as a way to avoid reinstating a model of media history that tends toward narratives of progress and generally ignores neglected, failed, or dead media. However, I have come to recognize this sort of research is only one of the practices the MAL affords its interlocutors. I have come to understand it as a sort of “variontological” space in its own right, a place where, depending on your approach, you will find opportunities for research and teaching in myriad configurations as well as a host of other, less clearly defined activities made possible by a collection that is both object and tool. The MAL is an archive for original works of digital art/literature along with their original platforms. It is an archive for media objects. It a site for artistic interventions, experiments, and projects via MALpractices (residencies for artists and writers to first work and experiment directly with our materials and second, exhibit or perform their work either in the MAL or at a Colorado-based museum or gallery), MALware (our on-demand publication that documents events, MALpractices, and interdisciplinary thought taking place in and through the lab), and MALfunctions (monthly events for entrepreneurs, hackers, activists, academics, artists and designers that act equally as a hackerspace, makerspace, or straightforward venue space as a way to express the MAL’s extraordinary configurability). From the perspective of the university, it is a flexible, fluid space for practice-based research from a range of disciplines including literature, art, media studies, history of technology, computer science, library science, and archives and it is an apparatus through which we come to understand a complex history and the consequences of that history. From the perspective of the private sector and local tech/startup companies, the MAL offers a range of past solutions for present problems and it also offers these companies a compelling argument against planned obsolescence as many of the machines in the lab (such as the Altair 8800b) are over thirty five years old and not only function perfectly, but also make possible certain modes of interaction and creation that are not possible with contemporary digital computers.

Read more here